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TimberBoostControlJSON-driven blueprint boosts for Timberborn

A DLL-based Timberborn mod that exposes its state through a bottom-bar panel and regenerates blueprint overrides from settings.json.

TimberBoostControl boost icon

Why this repo matters

TimberBoostControl is intentionally small enough to study, but complete enough to show the full loop of a Timberborn DLL mod:

  • startup initialization through IModStarter
  • a Bindito configurator that wires the runtime services
  • a bottom-bar UI entry point
  • a settings store with legacy compatibility
  • blueprint generation that writes JSON overrides into the mod folder

This repository workflow and the initial modding scaffold were developed with support from timberborn-modding-skill.

Game target Timberborn 1.0.x
Runtime model DLL mod plus generated blueprint overrides
Primary workflow Edit settings.json, reload, restart the game

Latest release

Documentation map

  • Start with Getting Started for build, install, and runtime flow.
  • Use Settings when you need the exact JSON keys and gameplay effects.
  • Read Architecture for code ownership and repo layout.
  • Use Troubleshooting for invalid JSON, missing icon, and build issues.

Released under the MIT License.