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Timberborn Modding SkillBuild Timberborn mods from JSON patches to custom building assets

A Codex skill for choosing between content mods, building asset routes, Unity AssetBundles, and C# or BepInEx escalation.

Start in 3 Steps

  1. Read Getting Started to line up the mod track, target paths, and tool assumptions.
  2. Use Mod Types to choose between JSON, asset, DLL, and advanced runtime work.
  3. Move to Workflow Routes and keep Troubleshooting open while iterating.

If you want the building-asset route split in one glance, open Workflow Routes. The guide now includes the full SVG for the new building asset flow.

Released under the MIT License.